WE GUARANTEE TO HELP YOU CREATE YOUR FIRST BOARD GAME AND GET IT READY TO PITCH TO A BOARD GAME PUBLISHER WITHIN 6 MONTHS
OR YOU DON'T PAY AND WE'LL WORK WITH YOU UNTIL YOU DO
5 Chapters · 39 Lessons
What Kind of Game Designer Are You?
Why, How, and When are you Motivated?
How Versatility Helps Designers
Your tools and how to navigate the course
Introduction to Game Design
Game Terminology and Theory
Designing Your Roll and Write Game
Prototyping and Playtesting
Rules Writing and Final Playtests
Advanced Game Design
Goal of Successful Game Design
Decisions: Bad vs. Good Kinds of Decisions
Mechanics: Movement, Attack, Gather and Build, Explore, Gain Information
Different Levers of Uncertainty and How to Use Them
How to Properly Use Feedback Loops
When and How to Reward and Punish
How to Use Goals to Get Your Players to Play the Game You Designed
How to Use Simple Design Concepts to Communicate to Your Players
What is Flow and Fiero and How Do We Tap Into It?
What is a Game Arc and how do you create it?
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How does the Game End and How Does That Impact How You Play?
Balance! How to Get Your Game Balanced
Pitching to a Publisher
Self-Publish or Pitching to a Publisher: Which one is for you?
Prepare Your Sales Sheet
Prepare Your Pitch
How to find Publishers Looking for Games
How to Make Conventions Productive as a Designer
How to Pitch to a Publisher
Exclusivity and Follow Up
Contracts! What To Do and What To NOT Do!
Create your game, get in front of a publisher and start collecting royalties...
No - you can participate with zero experience and we’ll walk you through the entire process! If you do have experience, that’s fine too - we’re there to help guide you to your next goal in your game design journey.
If you are part of the Ultimate Designer Course, then yes, you will have deadlines to ensure we meet our goal of getting your game ready to pitch to a publisher within 6 months. If you are not part of the Ultimate Designer Course, then there are no deadlines and you can work at your own pace (though a lot of times a deadline can be really motivating!)
All the courses are pre-recorded, but the Ultimate Designer Course has weekly group sessions that are live that are invaluable to get assistance and direction from a professional game designer. You also get a 1 on 1 session with Jay to review or pitch your game, which is a live session.
If you want to cancel your session at any time because you’re not satisfied with the results, we’ll give you a full refund.
Maybe. There are some limitations and restrictions to allow us to get a game made within 6 months, so if your game is too big and falls outside of our guidelines then we’ll ask you to start with a new idea, like everyone else.
Maybe! We promise to get your game ready to pitch and we will get you in front of at least 1 publisher so you can pitch it. Obviously we can’t promise that they’ll publish it - but the relationship you will get just from pitching to a publisher is how all game designers start - even if it’s a rejection.
It will vary depending on the week, and depending on how complicated your game is. Expect to spend 2-7 hours per week on this course, with viewing the courses and doing your assignments. Most of your assignments are designing and testing your game! The bottleneck will be in playtesting, so you will need to ensure you can get your game tested at least once per week. Good news: We can help you with finding playtesters!
We have a community page and a Discord server where you can share your game and request playtesters. And, of course, you can playtest other people’s games as well. If you’re part of the Ultimate Designer Course, we’ll have a specific time every week dedicated to playtesting each others’ games. We can’t please all time zones unfortunately, but nothing’s stopping you from setting up another playtest time using our Discord server!