Intro to Game Design
Learn what you need to know to make your own board game, from a professional game designer and instructor. Watch the first 3 videos below for free!
Game Definition: is it important?
The Magic Circle and your first objective as a game designer
What other designers say about the Magic Circle
Types of Fun
Gamer Archetypes and why you need to know them
Game Theory - Learn the terms
What other designers say about Sum games
Game Terminology and Theory Quiz
What are Themes and how can you use them to help your game?
What other designers say about theme
What exactly are Roll and Write games?
Using the Roll and Write Design Guide
Let's play some games!
Follow up after playing many games
Demo of the Roll and Write Game Design Guide
Mechanics Assignment
Creating a Game Design Document
Designing your game quiz
How to prototype in real life
What other designers say about prototyping
Introduction on how to make a game on Tabletop Simulator
What other designers say about Tabletop Simulator
How to playtest all by yourself
What other designers say about solo playtesting
How was your first playtest?
How to use the Fail Faster Playtesting Journal
How to playtest with others
What other designers say about playtesting with others
Prototyping and Playtesting quiz
How to write a rulebook
Review some example rulebooks
What other designers say about writing rules
How and why you need to do a rulebook test
What other designers are saying about rules playtesting
Wrap up!
Rules and Final Playtests quiz
The Fail Faster Game Design Program will take you through the steps to create your own board game.
Designer, Publisher, Teacher, Enterpreneur
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Over 5 1/2 hours of video lessons guide you through the process of making your own "roll and write" game! These lessons will give you the foundations to make any kind of board game.
Learn relevant terminology, game theory, as well as player archetypes
Hands-on activities that guide you through the steps to create your own roll and write game
Learn how to make prototypes, both in real life and on Tabletop Simulator
Learn how to playtest your game and how the playtest changes at each stage of development.
One on one time with the instructor at end to pitch/present your game to get insights and direction on what to do next
Numerous videos from professional game designers and their insights on the topics being taught in this course.
Matt Leacock (Pandemic, Forbidden Desert) | Eric Slauson (Tattoo Stories, MonsDRAWsity) | Kathleen Mercury (Greece Lightning) | Brian Neff (Betrayal Legacy, Return to Dark Tower) |
Brenna Noonan (Spectrum) | Jon Gilmour (Dead of Winter, Dinosaur Island) | Emerson Matsuuchi (Century, Spectre Ops) | Sen-Foong Lim (Jiangshi, Kingdom Rush) |
Julio Nazario (Ctrl, Holi: Festival of Colors) | Christopher Chung (Lanterns, Spell Smashers) | Gil Hova (Networks, High Rise) |
All of these tools and resources are included and explained as part of the course
The Fail Faster Playtesting PDF Journal ($13 value)
The Fail Faster Your First Playtest Guide
Roll and Write Game Design Guide
Game Design Document template
Rulebook test feedback form
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