Do you have an idea for a board game but don’t know where to start?

The Fail Faster Game Design Program will take you through the steps to create your own board game.

We have different programs and courses for you to try. Try just one course that suits you best, or enroll in the Inspiration to Publication System to take you all the way to pitching your game to a publisher.

What Kind of Game Designer Are You?

A FREE course with over 2 hours of video content!

Learn about your strengths as a game designer and how to prepare yourself for eventual motivation losses. Complete a worksheet that will provide you guidance on your game design journey.

Intro to Game Design

Learn the fundamentals of game design as you make your own roll and write game!

With hands-on activities and a workbook, learn about the fundamentals of game design while making your own roll and write game. Includes over 5 1/2 hours of video content that guides you, step by step, throughout the process.

Advanced Game Design Program

Coming soon!

Learn how to use all the tools you need to know about in order to be a successful game designer. You'll be guided through designing your own game that features an understanding of uncertainty, meaningful decisions, feedback loops, reward schedules, game arcs and so much more!

Your Instructor, Jay Cormier

Designer, Publisher, Teacher, Entrepreneur

  • Designer of over 20 published games (Junk Art, Belfort, Akrotiri, Scooby-Doo Escape from the Haunted Mansion, In the Hall of the Mountain King, Draw Your Own Conclusions, and many more)

  • Teacher of board game design at Vancouver Film School for over 10 years, and at Langara College for just over a year

  • Founded Off the Page Games and published MIND MGMT: The Psychic Espionage “Game” which raised over $1.4 million on Kickstarter and through the pledge manager, and $300,000 for Harrow County: The Game of Gothic Conflict.

  • Creator of The Pitch Project that resulted in providing 50 designers a chance to pitch to over 40 publishers

  • Creator of the Fail Faster Playtesting Journal - a guide to help designers become better at playtesting.

Hear from other professional game designers

Numerous videos from professional game designers and their insights on the topics being taught in this course.

Matt Leacock (Pandemic, Forbidden Desert)
Eric Slauson (Tattoo Stories, MonsDRAWsity)
Kathleen Mercury (Greece Lightning)
Brian Neff (Betrayal Legacy, Return to Dark Tower)
Brenna Noonan (Spectrum)
Jon Gilmour (Dead of Winter, Dinosaur Island)
Emerson Matsuuchi (Century, Spectre Ops)
Sen-Foong Lim (Jiangshi, Kingdom Rush)
Julio Nazario (Ctrl, Holi: Festival of Colors)
Christopher Chung (Lanterns, Spell Smashers)
Gil Hova (Networks, High Rise)

Fail Faster Playtesting Journal

Get just the PDF of the journal to help guide you to take the notes you need to take to be a better playtester

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